_global.playAdelante = function(mc, frameIni, frameFin) { mc.frameActual = mc._currentframe; mc.frameIni = frameIni; mc.frameFin = frameFin; mc.onEnterFrame = function() { if (mc.frameActual < mc.frameFin) { mc.frameActual += 1; mc.gotoAndStop (mc.frameActual); } else { delete mc.onEnterFrame; } } } _global.playAtras = function(mc, frameIni, frameFin) { mc.frameActual = mc._currentframe; mc.frameIni = frameIni; mc.frameFin = frameFin; mc.onEnterFrame = function() { if (mc.frameActual > mc.frameIni) { mc.frameActual -= 1; mc.gotoAndStop (mc.frameActual); } else { delete mc.onEnterFrame; } } }